Electronics Discount Shopping
In Association w/ Amazon Shopping
Tuesday, January 06th 2009


Featured Sites
Buy Future Payments
Browse by Categories
Accessories & Supplies
Audio & Video
Car Electronics
Clocks & Clock Radios
Computer Add-Ons
Electronic Watches
Flashlights
Gadgets
GPS & Navigation
Handhelds & PDAs
Home Automation & Security
Office Electronics
Printers
Telephones


Other Shopping Sites

Retailers Discount
More Shopping Sites



Break Into The Game Industry: How to Get A Job Making Video Games

Break Into The Game Industry: How to Get A Job Making Video Games
List Price: $26.99
Bugarin.info Price: $17.81
Your Savings: $ 9.18 ( 34% )
Subject To Change Without Notice
Availability: Usually ships in 24 hours
Manufacturer: McGraw-Hill Osborne Media
Average Customer Rating: Average rating of 4.0/5Average rating of 4.0/5Average rating of 4.0/5Average rating of 4.0/5Average rating of 4.0/5

Buy it now at Amazon.com!

Binding: Paperback
Dewey Decimal Number: 794.8023
EAN: 9780072226607
ISBN: 0072226609
Label: McGraw-Hill Osborne Media
Manufacturer: McGraw-Hill Osborne Media
Number Of Items: 1
Number Of Pages: 352
Publication Date: 2003-05-19
Publisher: McGraw-Hill Osborne Media
Studio: McGraw-Hill Osborne Media

Related Items

Editorial Reviews:

Find out from an industry veteran exactly what you need to do to become a game designer, tester, artist, producer, programmer, writer, soundtrack composer, videographer, or sales/marketing professional. You'll get full-spectrum coverage of positions available within the game industry as well as details on how a game is created--from start to finish--and much more.


Spotlight customer reviews:

Customer Rating: Average rating of 4/5Average rating of 4/5Average rating of 4/5Average rating of 4/5Average rating of 4/5
Summary: A Solid Book
Comment: This is the third book I've read regarding breaking into the industry. I am a Career Advisor for Westwood College and am always looking for resources to share with my students. Ernest definitely knows what he is talking about and has numerous good ideas for anyone who wants to work in the game industry. The book can be a little dry at times, but the positives inside out weigh that negative aspect.

Customer Rating: Average rating of 5/5Average rating of 5/5Average rating of 5/5Average rating of 5/5Average rating of 5/5
Summary: Must Have for Everyone Interested in Game Design
Comment: This book is a perfect edition for anyone who wants to know how a game industry works, inside and out. Between talking about game design docs in depth, going through each job and what you need for it, and the indexes in the back that give you links to get you on your way, I reccommend it to everyone who wants to be in the business.

Customer Rating: Average rating of 4/5Average rating of 4/5Average rating of 4/5Average rating of 4/5Average rating of 4/5
Summary: excellent resource - slightly misleading title
Comment: This book is an excellent resource for those looking to learn about the business of making video games. Ernest Adams succeeds in becoming your trusted mentor. By the time you have finished reading this you will feel as if you can just drop by his cubicle and fire off a bunch of new questions and listen to some more war stories. The title is a bit misleading as the actual "how-to-get-a-job-in-the-industry" content is withheld until near the end. When finally delivered it seems a bit thin. Get the book anyway because the war stories, inside info, and comprehensive overviews of the numerous roles within the industry make it completely worthwhile.

Customer Rating: Average rating of 3/5Average rating of 3/5Average rating of 3/5Average rating of 3/5Average rating of 3/5
Summary: For true neophytes, primary, high schoolers, college applicants. Not experienced hobbyists or graduates
Comment: My quick review of Break Into the Game Industry - How to get a job making video games by Ernest Adams.

This book is a very light read and aimed specifically at real neophytes who enjoy games and are giving a passing thought at doing something in games for a living without much knowledge of the industry. If you've grown up with the industry and are doing the indie or trying to break in thing, this isn't for you. Book can be pretty much read in one night, and for a lot of people there's a lot you can skim.

However, I would recommend this book VERY STRONGLY as a purchase for high school or even primary school children researching this as a possible career path. It pretty much covers a lot of things you need to get started *early*. Don't wait till you hit "working age" to start like I did. It's the only book out there that really targets kids and not working professionals trying to get in. It spends an entire chapter (and more) on how you should plan your education, what to look for, courses that will help etc. This stuff is good stuff, not the usual BS from "How to choose a college" guides.

There is also a very good summary of publishing contracts in there, that might be unfamiliar territory for a lot of people. Even though it wasn't new to me, I'm still photocopying it for something I can refer to if anything as a very good summary reference (I borrowed the book ).

Some of the best stuff is at the end in the appendices. There are huge lists of game companies and schools for anybody that is looking to apply at either. Book mentions that they are available at gamasutra as well but it doesn't hurt to have a hard copy. There is also the IGDA curriculum framework in there too, something which I wish my current school would have spent more time taking to heart instead of just looking at buzzwords.

Bottom line is, this is still a loaner for the most part. If you've been highly specialised in one area, this book can help catch you up from a more generalist perspective. There are some great war stories in there as well, but I can't recommend buying the book just for them. For anyone at primary school level, or looking at college this book should merit serious consideration as a purchase.

Customer Rating: Average rating of 4/5Average rating of 4/5Average rating of 4/5Average rating of 4/5Average rating of 4/5
Summary: If only I had this book when I was starting out
Comment: Video Game design is a highly demanding, tireless, thankless, competative, ruthless, cuthroat profession, whose sucess stories wade in the sea of design hopefuls crushed by the neverending relentless expectations of this occupation. For those still interested, keep reading.
If you think you are ready to give this a shot, then buy this book. While nothing will prepare you for video game design like your first week of work, ( so called " Hell Week" in the industry) Adams begins to lay the foundation for the tough road ahead. If only this book had been around before, for instance when I was a gopher over at EA Sports in the early 1990's, the heyday of NHL hockey and FIFA Soccer, the so called glory days when maverick designers created their own rules, coded at the seat of their pants and got paid the big bucks. I saw it all, saw the craziness, saw the mayhem, and then saw it get even worse. I would have been better off with this book, and so would anyone.

In the past decade, things have changed. Its a travesty that there has been a "brain drain" from the video game design sector in the past couple of years. We need the best and the brightest to design the future placaters of the masses. Now they are no longer interested in the field because of the crazy hacks that have taken over, rescinded the protocol and the bucked the accountability. Buy this book now.



Buy it now at Amazon.com!

Copyright © 2005-2006 Electronics Discount Shopping. All rights reserved.

Accessories & Supplies, Audio & Video, Car Electronics, Clocks & Clock Radios, Computer Add-Ons,
Electronic Watches
, Flashlights, Gadgets, GPS & Navigation, Handhelds & PDAs,
Home Automation & Security
, Office Electronics, Printers, Telephones


Electronics Discount Shopping
Maintained by: Marketer Solutions | Link Building