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Game Design Workshop, Second Edition: A Playcentric Approach to Creating Innovative Games (Gama Network Series)

Game Design Workshop, Second Edition: A Playcentric Approach to Creating Innovative Games (Gama Network Series)
List Price: $44.95
Bugarin.info Price: $29.67
Your Savings: $ 15.28 ( 34% )
Subject To Change Without Notice
Availability: Usually ships in 24 hours
Manufacturer: Morgan Kaufmann
Average Customer Rating: Average rating of 5.0/5Average rating of 5.0/5Average rating of 5.0/5Average rating of 5.0/5Average rating of 5.0/5

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Binding: Paperback
Dewey Decimal Number: 794.81526
EAN: 9780240809748
ISBN: 0240809742
Label: Morgan Kaufmann
Manufacturer: Morgan Kaufmann
Number Of Items: 1
Number Of Pages: 496
Publication Date: 2008-02-08
Publisher: Morgan Kaufmann
Studio: Morgan Kaufmann

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Editorial Reviews:

Master the craft of game design so you can create that elusive combination of challenge, competition, and interaction that players seek. This design workshop begins with an examination of the fundamental elements of game design; then puts you to work in prototyping, playtesting and redesigning your own games with exercises that teach essential design skills.

Workshop exercises require no background in programming or artwork, releasing you from the intricacies of electronic game production, so you can develop a working understanding of the essentials of game design.

Features:
* A design methodology used in the USC Interactive Media program, a cutting edge program funded in part of Electronic Arts.
* Hands-on exercises demonstrate key concepts, and the design methodology
* Insights from top industry game designers, including Noah Falstein, American McGee, Peter Molyneux


Spotlight customer reviews:

Customer Rating: Average rating of 4/5Average rating of 4/5Average rating of 4/5Average rating of 4/5Average rating of 4/5
Summary: Thoughtful analysis of a complicated industry
Comment: This book is really phenomenol. I am a two decade veteran from the industry and only somewhat recently stumbled across Fullerton's work. In this book you will encounter a rich analysis of the industry that covers various insight from numerous perspectives. Her writing style is very engaging while also being analytical; providing observations about common topics expressed in ways I had not heard before - or at least put so eloquently. I'm a big fan of the book.

So why only 4 stars and not 5? I like to think that 5 stars for anything just requires excellence that is at a whole different level. A Pixar Animation Studios "5 stars" level - if you know what I'm saying. My one complaint about the book would be that embedded within the book are exercises forcing the reader - I should say strongly encouraging the reader - to partake in applying the knowledge; or more fairly sometimes learning about the industry through observation of real-world product. I think this is all very good to be honest. But the consequence of this is that often if the reader doesn't have time to devote to these exercises (or isn't home while reading), they might feel compelled to delay reading until they can execute said exercises. Or maybe it's just me? Since I read a lot of my books during my commute on the bus, I often find myself struggling to get through this book in its entirety. Probably most people would just blow off the exercises but then again I think you'd miss a lot of Fullerton's message if you did that.

So that's why only 4 of 5 stars. But really, it's my commute-on-the-bus' fault - not the book's. I strongly suggest anyone interested in learning more about the process of Game Design to check out this literary work. There are some great "real-world" stories from other people in the industry so it provides a well rounded view and I have yet to find a book that covers so much interesting ground so effortlessly. Now, back to my exercises...

Customer Rating: Average rating of 5/5Average rating of 5/5Average rating of 5/5Average rating of 5/5Average rating of 5/5
Summary: Most fun you'll have with a text book
Comment: Whether you want to make games or just have a curiosity about how game designers think, this book is great. Written by people that know games and game design, the text is on track and fun to read.

Customer Rating: Average rating of 5/5Average rating of 5/5Average rating of 5/5Average rating of 5/5Average rating of 5/5
Summary: This Book Rocks!
Comment: This is an amazing game design book. Trust me, I should know. I've been
playing vids since I was in junior high and my brother-in-law works for a major game publisher, and he brings home every new title there is, so I've played them all but never quite grasped the process of making a game of my own. Game Design Workshop takes you step-by-step through the process. After reading just the first few chapters, I actually could grasp the mechanics necessary for constructing a video game.

Unlike other books that focus on genres of games, this book gives you the
building blocks and its lessons teach you how to use them. It also has some really valuable interviews with top designers, and from those alone you can learn a lot. I cannot recommend this enough. 5 stars, at least!

Customer Rating: Average rating of 5/5Average rating of 5/5Average rating of 5/5Average rating of 5/5Average rating of 5/5
Summary: My Search Has Ended!
Comment: This book is honestly an answer to my prayers! I'm using the first half of this superb book to remodel my introductory game design class & after school game design club. The included exercises are definitely geared toward capturing the attention of the type of kids I want to attract to my program. I think I'm going to have to buy a 2nd book as my son is using the last half of the book to develop and market his senior game project and plan for his Indie game company :)



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