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The Ultimate Guide to Video Game Writing and Design

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List Price:
$19.95
Bugarin.info Price:
$13.57
Your Savings: $ 6.38 ( 32% )
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Availability: Usually ships in 24 hours
Manufacturer: Lone Eagle
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Average Customer Rating:     

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Binding: Paperback Dewey Decimal Number: 794.81526 EAN: 9781580650663 ISBN: 158065066X Label: Lone Eagle Manufacturer: Lone Eagle Number Of Items: 1 Number Of Pages: 272 Publication Date: 2008-01-08 Publisher: Lone Eagle Release Date: 2008-01-08 Studio: Lone Eagle
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Editorial Reviews:
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There are other books about creating video games out there. Sure, they cover the basics. But The Ultimate Guide to Video Game Writing and Design goes way beyond the basics. The authors, top game designers, focus on creating games that are an involving, emotional experience for the gamer. Topics include integrating story into the game, writing the game script, putting together the game bible, creating the design document, and working on original intellectual property versus working with licenses. Finally, there’s complete information on how to present a visionary new idea to developers and publishers. Got game? Get The Ultimate Guide to Video Game Writing and Design.
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Spotlight customer reviews:
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Customer Rating:      Summary: The guide to giving your game a real story Comment: I'm a would-be game developer and this book really gets you into how to add story elements to your game. It tells you what make good story elements and how to balance them against the needs of the game.
The book is filled with practical tips and exercises. Definitely the best book I've read on the topic.
Customer Rating:      Summary: The Ultimate Guide to Video Game Writing and Design Comment: The Ultimate Guide to Video Game Writing and Design balances the artistic and the technical sides of writing smoothly. The incorporation of writing exercises throughout coupled with examples in the back allows the fledgling writer to evaluate their own writing compared to the author's. The Ultimate Guide to Video Game Writing and Design starts with basics for an beginning writer, continues with the nitty gritty of game specific writing, and finishes with a valuable look into the business aspects of writing for video games. Over all The Ultimate Guide to Video Game Writing and Design is a comprehensive, easy-to-use tool for the first time writer and a great resource for the veteran as well.
Customer Rating:      Summary: Worth The Price Comment: From what I've read, this book does a good job of covering many aspects of general game creation and can be used as a starter for ideas, especially for its price tag.
Customer Rating:      Summary: For anyone looking to write/design for video games Comment: As a screenwriter, I wanted to dive into the challenges of writing for video games as I believe that it is the future medium of choice for storytelling and entertainment. Taking the advice of the many other consumer reviewers before me on Amazon, I bought this book and I haven't looked back since. It is very complete and helpful covering almost every aspect of game design and writing, but more importantly, how writing for games is a totally different craft than writing for film or literature, and how to tackle the many different challenges involved. The book takes you into the psyche of an average gamer and deconstructs what they're expectations are, and should be.
I believe it helps greatly to have some storytelling experience, preferably screenwriting, to make the most use of this book and to understand it better. Otherwise, you might feel a bit confused and left out if you have never written narrative storytelling before.
A great book for noobs and pros alike!
Customer Rating:      Summary: A book that really explores game writing/design and what the entails Comment: Though I've been mostly interested in writing for animation and comics, while playing video games I questioned who came up with it's stories. Many games have little to no stories and focus mostly on mindless entertainment...which isn't always a bad thing. But some video game stories really touch the viewer (Half Life 2, Final Fantasy, Bioshock, etc. come to mind.)
On a whim I bought this book and have enjoyed it immensely. Both the authors provided much more than I was hoping for. Both are seasoned game writers/designers who have worked on many games you know, and are still working on games. Stuff like UNCHARTED - DRAKE'S FORTUNE, CRIMSON SKIES, PROJECT ORIGIN, and FRANK MILLER'S SIN CITY - THE GAME. These guys know what they are doing.
The book breaks down not only how to write for games, but what that entails, hardships you will find along the way (both with writing and people), they provide sheets you can fill out to create your own game bible to pitch. And as an added bonus they occasionally have writing exercises to help you hone your craft or understnad a point better.
Leave no stone unturned and that's what these two have done. It has my highest regards! Buy it and truly educate yourself.
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